Game Designer

About Me

Game Designer, Writer, Gamer,

and Avid Coffee Drinker

My name is Nicholas Packull-McCormick .

I enjoy the process of creating games, from initial ideas to a solid concept and beyond.  I am a well rounded individual, always willing to learn new things, and can work well in group environments.  I know how to use Unity, 3Ds Max, Maya, Krita, Jira, Trello, and more. When I’m not busy making games or playing them, I enjoy spending time with my pets, reading, golfing, and birdwatching. I am curretly working on multiple passion projects in my spare time and look forward to sharing them in the future. Download My Resume

Game Design Documents and Game Pitches

In my spare time I like to create organized pitches for design ideas. I like to analyse current trends in the video game industry and learn about the varius systems implemented into games.

Download the PDF

3D Modeling

I enjoy creating low poly models of common objects using 3DS Max and Maya. I enjoy modeling historic weaponry and vehicles. I am currently learning how to use Blender in my free time.

Game Jam – Lies in the Ground

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Worked on VFX and Shaders

Game Jam – Help Center

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Worked on Game Design and Art Assets

FairyRing Particles

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Particle System built with Unity3D

Blobbysitters

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Worked on Game Design and UI Elements

(Work in Progress)

Coming Soon…

Worked on VFX and Shaders

(Work in Progress)

Coming Soon…

Worked on VFX and Shaders